I have hundreds of hours in this game and recommend it to just about anyone, including very casual gamers because you can play at your own pace, no time pressures. You have to really consider how the cards and relics will interact with each other to get the most out of them. It's 100% single player so you won't get pecked to death with microtransactions and all the extra content so far has been free. It's a deck builder which kind of equates to cards as buildings and cornerstones as relics. If you haven't played Slay the Spire you should check it out. If there are more I hope the thread lets me know. I find this to be maybe the only city builder/roguelike, at least the one which has gotten any traction. Also that'd slow population growth so I don't set up for a huge population cliff. I could just build tiny shacks for families of 4 and cluster them around small markets. BUT those houses take up a lot of space and require specialized materials I might need to trade for or build multiple buildings to produce. Higher quality homes can fit a bigger family, thus more kids, thus faster growth, and have a better insulation rate, thus less fuel is expended, and a larger larder so the inhabitants spend less time stocking up. Then I built one with fortifications and all houses had to be behind walls and I used the military buildings to get resources.Īlso, balancing the costs/benefits of different kinds of buildings (especially houses) is satisfying to me. One colony was super pious, every little settlement had a tiny chapel and I only imported tea/coffee/chocolate for luxuries while in another the wine flowed freely and I built a couple of huge civil buildings for the moral boost. For instance, I set up a salted fish exporting town in a marshland and a charcoal exporting town on a low-water map. It allows you to use different strategies, utilizes space in different ways, lets you design more aesthetically appealing cities, and allows you to give different colonies their own feel.
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